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I love this concept of merging crafting with time management, but I couldn't figure out the controls for the game. I couldn't tell how to get materials or how to use the stations. I could place them though. Sometimes I could click a customer even if I didn't have anything to give them? There wasn't any feedback to the player for me getting paid or if the customer was happy. Really nice visuals though!

I assumed my money going up meant I got paid but a $ or something could have been nice, too. 

I noticed that you start with 1 sword and materials to make 2 more so that is where the clicking starts from. The boxes you build are used only to make items. It turns out the background boxes are actually a key part of the interface and those show what your inventory actually is. You can also buy items from there as well.

I assume the master play is to buy the cheap items and build the more expensive ones.

Hi, thanks for your comments. Indeed my game could use a lot more feedback, but I mostly ran out of time and energy to properly add that. As Creus pointed out there's a stockpile (a stack of boxes on the right side of shop) where you can see all the items you have (and can order more).