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Really appreciate the feedback! The plan for the game was to make the map a bit larger so that you would have to use the checkpoint system a bit more and force players to decide on wasting their max health pool for less of a death penatly but ultimately the time constraint killed me a bit. Also I was more concerned with making the game easy enough rather than ungodly difficult for the sake of the mechanic.

I loved that you found a sequence breaking bug in the game, when I read it I got a big smile thinking back at seeing the speedruns at gdq.

In my comment, I somehow forgot about the time constraint. You made a fairly massive level give the 48 hour limit. Also, you are of course right that this health/checkpoint system would work very well with a larger map. I am glad you focused on a reasonable difficulty. I only realized my game was too tough the day after submitting it. I look forward to a post-jam, expanded version of this game if you choose to continue development. Best of luck!