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I'm sorry for bad performance on fourth level. I pulled an all-nighter to add actual levels to the game, submitted at 6 AM local time. So no optimizations whatsoever. It should work better with the executable.

This was my first time using Godot (and first in ten years for any game development aside from small experiments), so there was alot I had to learn from scratch. Fortunately Godot is very easy engine/editor to build with, I can recommend.

I didn't notice any performance issues, but if you are interested in what's causing them, you should check the built-in profiler in the debugging section in Godot.

Thanks, I'll check it out. I'm quite sure its excessive use of light & shadows, as that level has multiple times more lighting than others.