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Pretty fun, good job! I loved the low-poly character models and animations!

The regular attack was an interesting mechanic - becoming defenseless in attempt to weaken foes and regain health, and I liked the damage multiplier for catching a lot of enemies in the attack. 

I never particularly felt like I was in danger, since it was fairly easy to keep all enemies to one side and to not be flanked, but I'm sure some more aggressive AI types and behaviours would fix this and highlight the way that the regular attack leaves you undefended.

(+1)

Thank you for taking the time to write a comment! I'm glad you enjoyed it, and I totally agree with you that the enemy AI could use some flanking logic. Will definitely add it to the list when I have time to patch it.