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Not sure how to do it with Unreal Engine's stuff specifically, but the logic is pretty simple. Just create a function that takes in the value, a minimum value, a maximum value, and use if statements to return the proper value. Here's the gist in C++ that you should be able to copy and paste and use directly in UE4:

double Clamp(double value, double min, double max) {
    if (value < min) value = min;
    if (value > max) value = max;
    return value;
}

unfortunately i'm using blueprints, but thanks for trying

Maybe this documentation could help, https://docs.unrealengine.com/en-US/BlueprintAPI/Math/Float/Clamp_float/index.ht...