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(1 edit) (+2)

I couldn't help but laugh when I triggered the credits to roll. Love meta stuff like that. I wish things were a bit more dynamic, since I lasted a while without getting hurt and moving very little, but makes sense when it's made under a jam time limit!

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Yeah, we definetly didn't have time to implement more, but hey, the good part is that all that's left is a major balance update AND just more content - I think that's pretty neat for a jam game! Thank you very much for the feedback, and we think you'd have a blast with some of the enemies we thought up - Spoilers: One of them is a wiki one :p