Indeed, we definitely overscoped and ran out of time for better level and enemy design at the end-- the intention was to have more barriers to swerve through, and more interesting and varied enemy behavior, and a more visually obvious end to the game. There is a key/lock thing going on with the two cubes, the one near the end is supposed to be the end. I programmed it to drop your HP to zero in order to end the game with the intention of adding a cheeky line about life being about the journey, but in my sleep-deprived state I forgot that you actually explode at -1 HP. Thanks for the feedback!