Glad you liked it! I think I might port it to my new engine during the winter break, and add all the features I didn’t implement during the jam, though the Nim compiler not having incremental compilation yet has been slowing me down with any game-related work so no hard guarantees it’ll come out.
Thanks for the recommendations, but I already have my own engine I’m gonna use for the port. I much prefer raw code over visual editors (for layout) like Godot’s, since it gives me much more control over the performance and overall structure of the game.