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I gotta say. Props to you for this idea. You made use of the limitation, the concept is pretty interesting, the gameplay is really challenging as well. The art is not so bad either, but that's not really the point as much. I feel level 2, 3 and 5 were the hardest and took quite a bit of thinking for me. Fantastic job on this game!

I do have to probably note, you stated all levels were possible, but for level 7, I inputted a whole bunch of commands but its like my angels weren't even moving at all for some reason and they were stuck and I couldn't create a sequence for them. 

Also, I feel it would of been nice to add a speed up as well with what someone stated in the comments. I wanted the process to move faster as I was figuring out the right sequences.

Also, this is off topic, but your sliding background was revealing a little bit when you look in the menu for quite a bit.

Thank you for the feedback!

Yeah, I noticed that bug on level 7 slightly too late. I spent about 2 hours before I submitted debugging the WebGL version, and then decided to take a break until the morning. It worked on the Windows build but then failed for some reason after I changed the build. IDK. WebGL is weird.

Also yea, a skip/speed up animations option would definitely  be a good idea. It does get fairly tedious to watch the angels move back and forth or disappear/reappear a bunch of times, especially if you have to redo the levels. 

Hopefully I can also fix the background issue in future updates.

Glad you enjoyed it!