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(+1)

WOW THAT WAS ACES. Great music, really cool shader effects, and the Downwell aesthetic and sprite art was top-notch! Love the monsters, the music. 

Still, some feedback: When transitioning into other screen you often step into enemies/spikes which feels a bit unfair. Its not clearly communicated what power you obtain (maybe that's intended?). Dash jump controls feel a bit finicky and could need some refining - a similar dash jump game would be Celeste where its communicated that an additional jump is allowed through a change of color. Its not communicated clearly that pressing jump while on a ledge can allow you to drop below a ledge as well. Not sure what was happening at the boss battle too as it seems like he died to some balls falling from the sky? But overall a very impressive entry and my favorite so far!

Yeah, perfectly understandable about the rooms, they were rushed and it only became apparently that some rooms were unfair since enemies were always active as you played through the level, a planned update is to rework room logic a bit so everything is inactive as long as you aren't in the room and for rooms to sort of reset when you enter them.

I'll give Celeste a look, I never heard of it before