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Happy New Year! These last updates seem so dope! When the game launches on steam, i'm 100% buying it.

Got an idea for the inquisitor, add to the trait list (ex. militancy) , a 'corruptness' trait which makes enshadowment easier when higher, and have the inquisitor be from the current ruler and hunt down corrupt nobles. Make it so that when an inquisitor arrests a noble, if they are enshadowed, the current ruler gets suspicion of everyone in their land proportionate to how much each character was liked by the corrupt and enshadowed noble.

This makes corrupt nobles a high risk high reward thing, they're easy to enshadow and spread shadow to other corrupt nobles but if an inquisitor arrests them, you need to urgently  kill the ruler or they may start hunting down everyone who was close to that noble, eg. your enthralled.

Basically, dont make all the agents be anti-player, make be against something natural in the world that helps / empowers the player. This corruptness thing could also be used by investigators to influence relations between nobles, a non-corrupt noble would try to act against a corrupt one but a corrupt one would try to get closer to them to profit.

Happy New Year to you too.

I like the idea of the nobles having a "corruption" stat, something which makes some of them politically selfish, while others could be "honest" and vote more in favour of things which help their nation. Dunno if this should be a number like military politics, or if both of these should be packaged up into a "political personality" trait, so all nobles have a trait indicating if they are honest/corrupt/militaristic...

We're currently looking at plagues, so that would work well here, with the nobles needing to choose between what is best for them and what is best for the nation (similar to the "evidence discovered" crisis, where they need to decide which province to lock down). Corrupt nobles could always vote only to defend themselves, while honest nobles would vote purely to maximise the wellbeing of their entire nation.

The inquisitor thing also sounds good, with them being in some way opposed to corrupt nobles (so corrupt nobles would oppose the creation of inquisitors, and so as a result be beneficial to you, because they would reduce the risk to your enshadowed nobles). We'll need to think about that, though, as inquisitors might just make the game even harder for the player, without adding enough fun to be worth it. The game is already very complicated, so adding yet another threat to the player needs to be carefully discussed.