I think it's safe to say you won the Aesthetics category. The ambient music, the stunning visuals, the uniqueness of the Mobius strip, everything about the game comes together to make a beautiful experience.
...Except, in my opinion, the gameplay. I couldn't get a good flow going because I felt like the game was actively trying to punish me. I can't count the number of times I jumped on a launch pad only to land directly in front of another one with no time to react, losing any speed boost I could have earned. And that's when the game allows me to jump on the bounce pads at all, instead of landing just short enough to miss them but not enough to jump over it (admittedly this is a personal problem, but the fact that it occurred with such regularity just left a sour taste in my mouth).