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Firstable, THANK YOU to have played and SORRY for the late answer !!


Thank you for all your feedbacks !


  • About your first point, the "premium" graphics. This playable version that you played is a focus gameplay prototype with graphics placeholders. The video you watched, is with an early version of graphics. It's a first goal we would reach and it was an occasion to show to everybody and have feedback about it. There isn't a playable version with all those graphics, it's the reason why you have simple mesh/color in this prototype.
  • In the prototype there is just one area to test the gameplay loop : battle fields, upgrade base, upgrade units, go back battle fields. Currently there is around 5 to 10 % of the content game. But in the game, we have provided for the entire game to have different areas with different enemies behaviours, event in battelfields, environment.... and more.
  • True, it's simpler to move your leader to keep it in life. But in fact, you'll have to have an other tactic in the game. In advanced missions you could have more leaders in the same time. Leader supposed to have special attack, and their death can have an impact on the rest of the squad.
  • Yep it take time to up your units. Level too hard is more a balance question, so it can be improve too.

I hope I have answerd or enlighten more things :)


What kind of gamer are you? Do you play RTS/Tower Defense ? Have you played to Darkest Dungeon ?


Anyway, very thank you to have played, for your enthousiasm and your comment. We made this prototype to have this kind of comment to help us to improve and make a better game ;)

The TEAM -