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Hi! I like the character movement, visuals, and the incentive to speed through this 2d sidescrolling shooter. 

I noticed that terrain can be shot through and enemies can get hit off screen (which means you can just spam shoot and clear the path from off screen), bullets have a projectile speed so high that enemies die before they can shoot back if you advance slowly, and you cannot dodge enemy bullets (which I admit is historically accurate). The damage dealt to enemies per bullet seems randomly assigned. It might be more interesting a challenge if damage were more consistent, and headshots were one shot KOs, but any damage to the player is always lethal. This means that if an enemy shoots at the player at all, there is a high chance of failure. Personally, this kind of game is the most fun when the player is able to speed through it, not move through slowly.

I played up to where there seemed to be a pit trap which offered no escape.

My final observation is that the first couple lives are spent learning it's not a good idea to speed through areas not yet attempted; the middle chunk of lives are spent slowly advancing and learning the position of each sentry; and finally, the last lives are spent speeding through till dead or in a pit. Is that pit the end?

The lack of audio is an easy fix, and if that pit is the end, perhaps a quick cutscene or death animation, before letting the player know they've beat the game somehow!

Overall, I enjoyed it! :D

Hello there, first of all thanks for playing our game. for the bullet can through the terrain i'm still trying to figure it why and make it disappear while it off the screen. i'm trying to make a checkpoint where the player died but it failed. also the pit is the end of the game where trigger a dialogue system. for missing audio and sound, personally i'm sorry because i don't have any knowledge to make any but i 'll learn it in the futures. And lastly Thanks for your kind feedback, i would love to play your game as well :).

General kenobi