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Hey Normal! 

Thanks for the comment, yes i noticed that as well! In the windows version it doesn't happen so i'm note quite sure what's wrong.. Do you know how i can troubleshoot this or what the error might be?



I am new to unity too so I am not sure... but it may be your lighting, or mist settings.

Alright, i played around with some settings, changed the fog mode from 'Exponential Squared' to 'Linear'. You can now play the game in WebGL how it was supposed to be played! Enjoy