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(+1)

Ahhhh, this is the kind of level design that I will always enjoy, because it takes me back to the palace courtyard level from Zelda OOT, where you have to avoid the palace guards!

I appreciate that there is an explanation of how the various obstacles work, and that the level increases in difficulty, further expanding on how previous obstacles are used.

I did encounter one bug a few times where the escapee was getting stuck in barbed wire, and the cursor would spaz out, also stuck where last clicked.

Well done :D

(1 edit)

Thank you so much ! I really appreciate that you took the time to play and leave such a beautiful feedback <3 

The bugs were kinda inevitable since it was my first time working with NavMesh and AI and stuff.. but yeah I really wanna keep on working on this game :)

Cheers !