Ahhhh, this is the kind of level design that I will always enjoy, because it takes me back to the palace courtyard level from Zelda OOT, where you have to avoid the palace guards!
I appreciate that there is an explanation of how the various obstacles work, and that the level increases in difficulty, further expanding on how previous obstacles are used.
I did encounter one bug a few times where the escapee was getting stuck in barbed wire, and the cursor would spaz out, also stuck where last clicked.
Well done :D