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(+1)

How has nobody played this one? This game is so much fun!

A few notes:

With these physics, I don't think you need the double jump. It's floaty enough that I feel you have a decent amount of control.

I would appreciate the ability to move without rotating the gravity, though for the purpose of this jam, I totally understand why you mapped them together.

Good choice on the music.

Seriously, this game was a lot of fun. Flying around, quickly rotating the gravity to get a combo was a blast and I could easily play more of this. Awesome game!

(1 edit)

Thanks for the feedback. I'm glad to see my first comment (only nine downloads do far lol) is so positive. 

I've been at around with the project a little since the jam ended now, and the game does play very differently with the movement and gravity controls separated. I'm not sure which I actually prefer so going forward might just have them as separate modes. 

The double jump does seem pretty useless I'll admit, but I've found it's saved me from an unexpected stalactite more than once, and I'm currently implementing an item/power system in which the double jump has a purpose. So that'll probably still be in the next build. It'll be nice to have more than 48 hours to work with!

All that said, creative criticism is always appreciated and I'd love to get your feedback on the next build too. :)