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Nice game, the style is really cool. Some things I would point out:

  • Having the simple controls in the menu and dropping the player in works well with this style of game
  • The text is hard to read behind the map objects but also when trying to avoid obstacles. Maybe make the text on the foreground and near "safe" areas
  • The player feels hard to control and not snappy enough, with really tight movement challenges I kept sliding into the death boxes when I wanted to stop. I ended up getting stuck on level 5 for a few minutes and gave up. 
  • The player slowly sinks down for me. When colliding with edges the player spins wildly , if this wasn't intended maybe lock the rotation.
  • Make the edges of the screen stand out, even just a slight colour gradient or pattern to let me know I can't go there
  • A few animations or screen transitions would make the game flow a lot better

Hope this is helpful

It is helpful thank you very much! Player sinking down and rotating was intended. I feel the control problem too but I'm kinda lost on how to fix it. I wish you finished Level 5 but thank you very much for your time nonetheless.

A super simple fix in unity is checking that if there is no input from the user then set the player's velocity to zero. There's a load of ways to move objects in unity and definitely something worth exploring.