1. Hi there! What's your name? Want to introduce yourself?
Pierre, but my usernames on websites tend to be VitaminP1/VitaminP or some such permutation
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
I remember this making the rounds last year and thought it sounded cool... just this year I picked up coding in Java and Python so I figured Summer's as good of a time as any!
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
I've always liked puzzle games and RPGs (but never had the determination to finish them...). Like Pokemon and stuff... If this means indie games specifically, I don't have much familiarity with them outside of, like, flash games produced during Ludum Dare game jams. But I've always been drawn to the appeal of the art, sound, and writing that goes into games and thought this could be a good jumping-off point!
4. Do you have experience with game development? What did you do/with what engine?
No, unless you count like Stagecast Creator (Sidebar, I have sentimental memories about SC but it doesnt work on my computer :^( )
5. Tell us about something you're passionate about!
I'm a big sucker for musical theatre. There's just something so fascinating about the synthesis of music, dance, and acting into one singular spectacle (kind of like (dun dun dun...) video games!)
6. What are your goals for this game jam?
1. I want to build a simple physics system. Acceleration while falling, mainly. (I'm aiming for a simple story-light platformer because I want to focus more on the construction of the graphics/code than on a story, and I've never coded for 2d physics)
2. I want to devise a system for having multiple "screens" (including a menu or pause screen)
3. I want to at least sprite the main player character, create at least simple backgrounds, and make at least some simple midi to lilt in the background. This seems simple enough although I feel that having simple goals means I can exceed them!