Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Nice demo. After poking around a bit, I was missing Factorio-style circuit conditions for the bots. Like if pole < 50 then do this and if plank < 50 then do that. 1000 seems like such a wasteful amount to build up to, but I suppose at this stage it's more of a little detail than a critical necessity.

I botched charcoal production somehow (I'm still not sure how exactly, probably clicked a few too many times when doing the script) and went off to do stuff and after a while I came back to see 228 logs in what was supposed to be the charcoal warehouse. Is there an easy way to empty it out? I guess I could build another storage next to it, but this was sort of a surprise log storage that might be useful too, if it wasn't in the location it currently resides at.

Perhaps the general storage could rename itself after an item has been put inside. Then in the scripts you would see commands like "Move to xyz storage" instead of everything being a general storage. That would make debugging easier at a glance as well.

Circuit conditions will be added at some point along with a load of useful scripting stuff.

If you delete the Log Storage and rebuild a new Generic Storage it will be fine. Any logs inside the old Storage will be kept. Alternatively you could teach a worker to take them out for you.

Yes we'll be updating the entire UI including the Storage rollovers at some point.