I think the most important thing for a platformer is tight controls and for the movement to feel responsive and clean, and your game had that, the only weird thing is that some platforms you cant walk off of and others you can, but otherwise was fun
Sadly I messed up the conversion of one of the tiles, the artists made for the tileset. The right outer corner is slightly bigger than the rest of the sprites, which messed up the meshcollider, sorry about that :/