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With a lot of time and effort. Construct 3 is a very powerful game engine, and you can make things quite quickly compared to other engines. It's probaly the quickest/most efficient 2D engine out there. Were you looking for resources on how to do something similar? 

yes please

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So I know your level of experience, are you looking for a completely beginner guide to Construct 3, intermediate, or some ways of implementing dialogue systems? 

intermediate 

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Sorry this took so long to get back to you. 

For intermediates, Here are some avenues to take. 

  • If you're looking for help on a specific issue in your game, the construct 3 forums are immensely useful. https://www.construct.net/en/forum
  • Construct 3 also has a great library list of tutorials available for a variety of topics https://www.construct.net/en/tutorials?flang=1
  • Trying to read through and understand the construct Documentation (in combination with forum trolling/posts) is incredibly useful. Not sure what events can be triggered on a timeline? Check the documentation to see how to interact with the tools and how to use specific triggers, events, and blocks. https://www.construct.net/en/make-games/manuals/construct-3
    • Often times I'd check the documentation if a specific block was not working the way I intended
  • As usual, an internet search with tags "construct 3" and multiple keywords (and learning what correct keywords to use from subsequent searches) really helps with helping to narrow down your specific problem. 

Overall, it takes time working with the game engine to understand how Construct 3 works, and how to best create useful projects. It's quite a fast and powerful engine, but requires some specific ways of writing code to make it do what you want it to. Big advice, don't get stuck in the trap of trying to make your previous code "perfect".  Much of my code is pretty scary on the back end, but it "works" and that's what matters for the game! Even if it is supported by popsicle sticks on the back end, it functions just fine for its intended use case. If you constantly try to go back in and change old code, you will forever be stuck 


PS: (If you wouldn't mind editing your course language in previous posts, that would be great. This game is intended for Highschool students so I wouldn't want to send a wrong message) 

Hi, we're interested to look into that as well. Please email us at roomahgaming@gmail.com

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See my previous comment above.