Hi KeronCyst, thank you so much for sharing your notes. Some excellent insight and suggestions.
I have seen some dislike for the starting weapons accuracy before, so I agree this needs changing. I was already planning on making weapons more accurate when you are stationary (to make shooting loot boxes easier) but also enemies more accurate when you are stationary too, as I want the player to keep moving during combat, not become a turret.
Some notes:
- You need to hold 'E' to re-right your ship on planets.
- While mines don't track enemies, they will explode when enemies collide with them.
- Enemy missiles will explode after 4 seconds.
As I said, a lot of great suggestions. I really appreciate you taking the time to share your thoughts. If you wouldn't mind, could you e-mail me the screenshots you mentioned? JRGames.feedback@gmail.com
Thanks again!