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Hi,

thanks for your replies and the new version(s) - we tested 1.2.15 and have some feedback!

Rocket Launcher now works fine and can even intercept other rockets.

Would it be possible to make the bonus from stars stack, so that a player who collects two silver stars starts with a double weapon after revival?  [Yes, I feel naked without my double bazooka! ;) ]

I think we have noticed when the score sometimes resets to zero. If a player's bullet/rocket/etc. hits an opponent while the player is down, the score gets reset to this newly gained score (e.g. 100 points with message "hit chain +100" still displayed). Anything previously earned is lost.

Thanks a lot for your work! We both enjoyed the last co-op session ... :))

(11 edits)

Hi JMB,

"I think we have noticed when the score sometimes resets to zero. If a player's bullet/rocket/etc. hits an opponent while the player is down, the score gets reset to this newly gained score (e.g. 100 points with message "hit chain +100" still displayed). Anything previously earned is lost."

Did you also experienced this in the current version? Thanks to your comment I also found that out in the previous version, but it should be fixed now in 1.2.15. Now you should not gain chain bonus scores  anymore if you are down with no lives left. (That gave you the new score after the score had been internally reset, because well, the game was over.)

Most stars do stack in fact, except that picking up a double weapon replaces the shield and vice versa. It is intended however that you lose everything if you lose one life. This way you would be on your toes, careful to not get hit.

Anyway, I made sure that each weapon is just as viable without the bonusses and weapons have unique characteristics. Weapons with shorter range usually do more damage or are able to destroy buildings and the like. The only exception is the combat knife, which is for melee fans but does moderate damage to the bosses and is also the cheapest to buy. ;)

(1 edit)

Yes, as mentioned we tested the current version 1.2.15 and saw this message playing `2 Player' & `Endless Mode' - but we noticed from your former comment that you fixed something similar - so maybe a special case (caused by e.g. reviving) still faulting - and yes, we get this "hit chain +100" message when the score got reset and we both died. This happens also in between (so maybe several times zeroed before the final count is achieved ... so we don't know how effective we really are ... but playing just for fun is not touched by that bug - it's only the statistics ... :) but we are mostly too busy to get a feeling about the conditions triggering the score to get zero.

Thanks for the comments about the weapons ... and yes the weapon balance has improved ... so the remark is not a criticism but only a wish to keep the flow in Coop non-stop mode. It is really something contemplative for me ... just reacting by instinct ... really refreshing ... ;)

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I may have found the problem now; Fixed by resetting the score at a later point. Doing some testing now... *edit: seems to be working fine now*

Thanks a lot for fixing it. We will test it on the weekend if the new version is available then. Great work! *

I just uploaded the new version (1.2.17). Thanks again for reporting. :)

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Thanks a lot.

We can confirm that the bug is fixed - and we managed to break our old high score ... ;)


So the score is no longer reset to 0.

Edit: Yes, there is fresh air for improvements concerning Top Score:  

It's a new challenge now - very nice!

Deleted 3 years ago