Thank you! :) The zoom fulfilling a double purpose is a cool idea - for this project, though, I decided to stay away from mechanical multi-purposeness as it tends to be the most in-your-face one (not saying it's a bad thing - in many cases it may be exactly what you want!) and, the thematic ambiguitiy in this game being a bit in the background as it is, I feared it may completely steal the focus off of it, resulting in the game being locked in the "yeah, that game where the zoom also does X" shelf, without diving too much deeper. Glad you liked it, thanks for playing! :)