This game has a bunch of potential, I really liked the art style and theme, it's very unique.
The problems i had are that the cat controls are too clunky, if the tank controls are necessary i feel that they could be closer to Resident Evil, in wich you can turn fast to the sides, walk backwards, sprint, quick-turn and stop by releasing a button instead of "activating the breaks" by pressing backwards, as it is right now he feels like a slow tank and gets stuck easily in corners. Another problem is the camera, sometimes it changes to angles in wich the cat is completely obscured, making the navigation even harder, also the objectives are a little bit too hard to find, maybe i missed something, but i couldn't find a single spy.
My critics here are extensive because i really feel that with some extra polish and changes the game could be really great!
Viewing post in Acoustic Kitty jam comments
Thanks for your feedback. I will improve the game, but after the jam, when the voting ends.
Control and should be clunky, because you control the cat using sound signals. And cats are freedom-loving animals and do not really like to obey if you do not feed them =)But I think you're right, the controls should be a little more dynamic and the cat itself should be a little faster. I will fix it.
In a large hotel, it can be really hard to find spies. By default, the hotel has 25 rooms, which turned out to be too many. I wanted to make a mini-map, but I could not keep up with the time, so I gave to player the opportunity to customize the hotel for himself in the main menu. Try to create a hotel with fewer rooms.
What do you think about radio and TV? I let my friends play and they all said that they were scared with the cat when the TV or radio trigged XD