I played it until after defeating the big robot in the factory, I still have to finish it.
I liked a lot the music in the game, specially the track in the first area. The sprites are charming and very expressive. The christmas games genre doesn't have many good games so if you manage to polish this game and release it you will certainly stand out!
The controls are a bit strange and I think they should be simplified or made more intuitive. The camera pan button is used mainly to do jumps, but you can replace it by building the levels in such a way that it is not needed. Maybe lowering the character speed and compacting the level so jumps are not bigger than one screen. Or automatically manipulating the camera when the player needs to jump. For example, in the initial after the intro is over the camera pans weirdly and keeps the main character on the bottom of the screen.
Talking about jumping, the height difference was easy to understand when it was an horizontal jump but not so much for vertical ones. I would recommend to use vertical jumps very sparingly. In some levels there is not tell for how high a platform is so one cannot be sure if a jump is possible. I believe that the height can be communicated properly by level design alone, so you should experiment a bit and find the best way to communicate it.
I got confused by how selecting a skill in battle works. All symbols changing place at once was very confusing. I never got the hang of it and mashed left/right until it cycled to the option I wanted. I dont understand why there are so many options for attacking. Some options are not worth it compared to others (horns vs hoofs, green magic vs squawk), it feels a bit overwhelming specially after getting the ring that reduces stats in exchange of traits spots.
It is strange that the character can stand all the way on the top of the square during dodge round. Also some enemies are incredibly powerful compared to others (the first robot is a beast compared to the final boss) and some battles just take a lot of time to beat like the first boss battle. After focusing one of the two enemies, the difficulty drops to 0 but you still have to be there for 3 minutes spamming attacks.
I believe that the story flow and dialogue have room for improvement, but I'm not sure how.
I think the game is fun since I played it for an entire hour before writing about it. I hope you can keep working on it and release it in the future.