I keep getting a crash whenever I try to start the game.
Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp] [Line: 1829]
FName's 1023 max length exceeded. Got 12812063 characters excluding null-terminator.
0x000007fefcbdb87d KERNELBASE.dll!UnknownFunction []
0x000000014126ce96 Whatever.exe!ReportAssert() []
0x0000000141270658 Whatever.exe!FWindowsErrorOutputDevice::Serialize() []
0x0000000140fb5b2d Whatever.exe!FOutputDevice::LogfImpl() []
0x0000000140f56f5b Whatever.exe!FDebug::AssertFailed() []
0x0000000140f58ed0 Whatever.exe!FDebug::CheckVerifyFailedImpl() []
0x00000001460a4f46 Whatever.exe!DispatchCheckVerify<void,<lambda_5750cf68d0d80c6af724757f86fc6f56> >() []
0x000000014126a43d Whatever.exe!FNameHelper::MakeWithNumber() []
0x0000000141249c86 Whatever.exe!FName::FName() []
0x000000014104a865 Whatever.exe!FNameAsStringProxyArchive::operator<<() []
0x00000001415ac1e6 Whatever.exe!operator<<() []
0x00000001414c1c54 Whatever.exe!UStruct::SerializeVersionedTaggedProperties() []
0x000000014158675e Whatever.exe!UObject::SerializeScriptProperties() []
0x0000000141585663 Whatever.exe!UObject::Serialize() []
0x00000001415854d0 Whatever.exe!UObject::Serialize() []
0x0000000140d378ee Whatever.exe!UWhateverSaveGame::Load() [C:\WhateverGame\Source\Whatever\Private\Save\WhateverSaveGame.cpp:41]
0x0000000140736b73 Whatever.exe!USaveSystem::LoadGameWithSubsystem() [C:\WhateverGame\Plugins\SaveSystem\Source\SaveSystem\Private\Load.cpp:183]
0x00000001407360b1 Whatever.exe!USaveSystem::LoadGame() [C:\WhateverGame\Plugins\SaveSystem\Source\SaveSystem\Private\Load.cpp:59]
0x000000014073c4de Whatever.exe!USaveSystem::execLoadGame() [C:\WhateverGame\Plugins\SaveSystem\Intermediate\Build\Win64\UE4\Inc\SaveSystem\SaveSystem.gen.cpp:86]
0x000000014164433e Whatever.exe!UObject::execCallMathFunction() []
0x000000014161e792 Whatever.exe!ProcessLocalScriptFunction() []
0x00000001415f78ea Whatever.exe!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>() []
0x000000014161e29b Whatever.exe!ProcessLocalFunction() []
0x000000014161e792 Whatever.exe!ProcessLocalScriptFunction() []
0x000000014161db81 Whatever.exe!UObject::ProcessInternal() []
0x00000001413d4619 Whatever.exe!UFunction::Invoke() []
0x000000014161d16b Whatever.exe!UObject::ProcessEvent() []
0x00000001441197e5 Whatever.exe!AActor::ProcessEvent() []
0x00000001440f850c Whatever.exe!AActor::BeginPlay() []
0x00000001440fdfb7 Whatever.exe!AActor::DispatchBeginPlay() []
0x00000001450302d2 Whatever.exe!AWorldSettings::NotifyBeginPlay() []
0x00000001446514b1 Whatever.exe!AGameStateBase::HandleBeginPlay() []
0x0000000144fe3d4e Whatever.exe!UWorld::BeginPlay() []
0x0000000144f19ebb Whatever.exe!UEngine::LoadMap() []
0x0000000144ecb6b2 Whatever.exe!UEngine::Browse() []
0x0000000144f39438 Whatever.exe!UEngine::TickWorldTravel() []
0x000000014461e4ee Whatever.exe!UGameEngine::Tick() []
0x000000013fef96dd Whatever.exe!FEngineLoop::Tick() []
0x000000013ff0e5fc Whatever.exe!GuardedMain() []
0x000000013ff0e6ba Whatever.exe!GuardedMainWrapper() []
0x000000013ff217f0 Whatever.exe!WinMain() []
0x0000000145eb7f0e Whatever.exe!__scrt_common_main_seh() [D:\agent\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x0000000076cf556d kernel32.dll!UnknownFunction []
0x0000000076e5372d ntdll.dll!UnknownFunction []