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(+3)

This game was so much fun! I used to play so much Super monkey Ball as a kid on my Gamecube. This brought back some good memories! 


If I may ask, how did you achieve this pixelated 3D look with Godot? I'm really into the style, it reminds me a lot of the 'A Short Hike' game style where you shrink the resolution of the game and point a second camera at that (that's how it was achieved in Unity at least). Cheers!

Enabling viewport mode in window settings makes your game resolution scales to the resolution youre using


I recomment 320x180 and enabling viewport mode and set stretch to keep. For maximum modern nostalgia. ;)