July 23rd, day 1
Alrighty, so the game I'm looking to make is just as the title says- it's a game about being in your room and packing your bag. The character (you! the player! HOPEFULLY-) is nervous about going on a trip and is kind of stalling around in her room, looking at stuff that she's had in there forever- posters, collectibles, stationary- regular room stuff. In the meanwhile, she also keeps getting messages on her phone which are blissfully distracting her from packing.
The goal is by no means to pack everything she needs because she doesn't even know what she needs! There's no checklist or anything (because she didn't care to write one) and she's pretty aimlessly looking at stuff in her room, hoping for inspiration or divine intervention to strike.
So far, this is what I've got done in regards to the jam itself; a nice page of notes.
Utter chicken scratch complete with Pikachu trading card bookmark. The pathetic thing is, I actually had to google a list of things to pack and later decided I didn't want a checklist in the game. Sigh.
Pretty barebones but I'm trying to keep in mind what my capabilities are and if I can execute them into a game. It's a simple concept with not much to it, but I guess that's just how I like it.
My time yesterday and today has mostly been spent finishing a course on learning C# since that was my Big Thing In The Way. And now that it's (sort of) not, I can move on a little!
.........
... Almost. It's okay. I'll find a fix... eventually.
I've also fussed around in Unity with a weird scene only for testing sake.
It's nothing at the moment but I'm planning to model the room that will be our setting for the heroine.
And that's my Sunday! I'm hoping to work around that goofy raycast problem quickly so I can get on with my life and the game about being in your room and packing your bag! (Good grief, I've got to come up with a better name...)
Thanks for reading!