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Day 2:

Hey Everyone, sorry for the late update. As i am typing this it is currently midnight in Australia. I have stayed up so late because i was so determined to get something good out to you guys after seeing all the encouragement and excitement that you all replied with. I worked really hard with Game Maker and now have a prototype but before we get to the good stuff i think it's best if i take note of some of my problems and achievements.

So i encountered many problems while making this prototype which i had to overcome. One big one was figuring out how to play an animation only once and not repeat. This was solved by telling the game to stop playing the animation and pause at a specific frame when landed on. Another hard problem was trying to use a "with" function. This was just me being kinda dumb by trying to get object 1 to tell object 2 to do something after object 1 had already destroyed itself. There were a few other problems encountered but they were mainly just me not knowing the full Game Maker user interface and code.  Also tomorrow/today is going to be a shocker at school and I'll be surprised if I'm not tired in the morning. Well now that i have said all that let's get onto the main show and show you my prototype.

This is it :D. As you can see i have added platforming and collisions to the game allowing you to touch the arrow and awaken Mr. Skelebones. I am yet to add a winning screen or a level select but just remember this is a prototype. I have also added some aesthetics like the arrow and the torches which i think makes it feel more dungeon like. In the future i am also going to add in some windows to make it seem more open.

So now this is where you guys get to take part in this experience. Please add anything that you think looks odd or could use changing (e.g. animation timing, movement, images). Or if you even have some suggestions as to aesthetics to add then feel free to give your input. I mean the worst thing that can happen is that your idea may not fit my vision of the game (I will try it anyway though just to test it out). As for any gameplay mechanics, i think it's best to just leave those to me as i can't do a whole lot in less than two weeks. Another big question i have is do the walls and floor look good? Or should i change them before the proper release? Anyhow i think i deserve a nice sleep before the morning ahead of me. So i hope you are all doing well and that you continue to enjoy this devlog and the process of the game. (Btw you should support the other game devs too). Note: These next few devlogs will focus on level development and puzzle design as well as adding in enemies.

-Nic