1. Hi there! What's your name? Want to introduce yourself?
hi! I'm MrDudeIII. I'm just a guy who is a dev for fun.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
i did not participate in the last jam. I'm joining because I've wanted to try participating in a game jam for a while, and the timing and community around this one seem to fit. Also, i want to take this craft more seriously, so i want to get feedback on my means and ends.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
I've played since super Mario on the NES, but i have been especially inspired by big deal series like Mario, the legend of Zelda, Pokemon, harvest moon, halo, and shadow off the colossus and also by projects with smaller stats like Minecraft, phoenotopia (a great one if you haven't played it), and castle crashers.
4. Do you have experience with game development? What did you do/with what engine?
I've been designing games and making proto types on and off since high school, but I've never finished and published a game. I've used game maker, stencyl, animator game engine, blender game engine, and now godot engine to varying extents and effects.
5. Tell us about something you're passionate about!
i really like game music! I sometimes actually write game music first and then design based on the music.
6. What are your goals for this game jam?
my only super solid goal is to finish something and submit it, but with that, keeping it simple and ignoring unhelpful side tracks and extra features seems critical for that.
7. Any advice to new jammers (if you're a veteran)?
what i will be working on for this jam is not getting lost in possibilty or things that could be cool--Just stick to the key features and finding ways to tastefully and ruthlessly cut out the extra.