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I'm planning to update it (I have the planned updates in the game description) do you have other suggestions?

1. enemies are sometimes stuck in the wall (happened few times on the edge of the wall).

2. I have big lags (performance issues, i have integrated graphic card) [the biggest lags in menu i could barely do anything].

3. players character "cheeks" looks weird (when moving left, right or left right bottom).

4.cannot shoot while moving up (the bullet is stuck in the character?!).

5. hard moving on the map (big idle differences, character moving too much up&down, sometimes I thought I would move very close to the wall but it was impossible).

6.sometimes after many failures with buttons and then doing it correctly the character won't give a shot (unknown reason).

7 .enemies behind the wall tried to get through it instead of moving around (you should program it better or spawn them later).

8.no end trigger.

9. when i play the game first times i heard less enemies sound of attack (sometimes didnt hear any).

Thats all :D

1. This happens because I generate a box for each tile that needs collision and IDK how to change it. The other option would be me placing larger boxes but that would be less precise and take a lot more time.

2. I might have to completely redo my menu.

3. I don't think I'm gonna change it unless more people dislike it.

4.  I've seen this, I'm going to move up the bullet up when creating it and shooting up.

5. This was a test level I am going to change it later.

6. I don't know why but I'll see what I can do 

7. I didn't want to do super complicated pathfinding for lag reasons I might make them not move if they dont have a direct path to the character.

8. No ending because this is just a test level, I might have done a boss there.

9.  The SFX were last minute though I did notice this.

Thanks for the feedback!