Lines In The Sand a game of betraying values in the time of crisis.
Imagine a faction of freedom fighters. They are only one step from their biggest action, planned for months. It’s the only opportunity to bring awaited changes in your country. But today, they got the message. One of them has been caught by the secret police. Everybody knows what they are capable of. By now, the police surely know everything . What will happen?
Or imagine an election campaign staff. They’ve been working for months. Meetings, promises, alliances, social campaigns. The chances are low, and the time is running out. What can they do? Blackmail? Fabricated evidence against their opponent? Alliance with a radical military leader? They want a greater good for all the people in their country, right?
Lines In The Sand is a is a rules-light no-prep GM-less card game about staying faithful to values in the time of crisis. It is also a game about the consequences of betraying values. Is it true that morals can prevent us from doing what is right?
This is the story about dealing with crisis. How much is the group willing to sacrifice to achieve a common goal? Is the group ready to make harsh choices to survive? Will they betray their own principles to do what is right? How will they behave? Will they overcome this and stay united?