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A good puzzle game, but the mechanic is a bit simple i feel.

That being said you made a great use of it and the lvls are well designed, some of them are really tricky, i loved it.

Maybe pimp up the music and sfx as i think it is very important for puzzle game.
Gaphics could be easly improved to but it works like that.

And to be really picky about the game design choice. I think the idea of a fox chasing a rabbit makes sens... but... why is the rabbit following me if in run away ?

See what i mean, nothing terrible but again, it broke the immersion for me. I would like the rabbit to only be able to go toward a whole but that would make the mechanics much harder i imagine.

Anyway, great job :)

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Thanks! 

Even with the low scope i set myself, there was a lot to do and i  was aiming for the simplest thing possible because this was also my first game ever. I definitely agree that better music and adding sfx would make the experience better.

About the game design choice. I honestly was out of ideas how to make the fox catch up to the rabbit. The game evolved out of a totally different idea and things just came together like a puzzle. The rabbit copying your movements was the only thing left to resemble the theme of duality. But your idea actually sounds like the simplest idea that i didn't think of... Would need to try it out and see how it plays out that way.

Also i'm glad to hear that you enjoyed the level design. I was afraid that i wouldn't have any levels at all as i quickly did them the last few hours of the jam, but i really concentrated on making you have to choose between a few paths, possibly backtracking and trying my best to not have a level where you just get stuck and have to reset the level as that frustrated me the most.

Thank you for your feedback and thank you for playing! This game jam has been a blast.

Yep first jam here too and was super fun.

Also i try to give objective opinion don't take it too hard. We all worked under pressure :)

As for the lvls, yeah puzzle game usually bore me quickly as they tend to be too obvious, but I had some interesting struggle with yours so good job :)

That is also why i don;t do puzzle games... too hard to think about lvl design easy enough to be understandable and hard enough to be challenging.
I stick to procedural generation, much more fun :) (i mean im sure here are ai powerfull enough to do puzzle procedural generation.... no ?)