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Day 3: Somewhat Frazzled

The goal was to have a playable test level by today, but thanks to the somewhat bizarre way that collision works in LibGDX, all that we've managed to accomplish is a simple menu, and a basic physics system. That said, we aren't at all behind schedule. The test should be ready  sometime tomorrow, and it will just get easier from there. Thank you to our programmers for sticking with us!