Day 4: Completely Flipped!
I wasn't planning to post an update today but, wow, things have changed!
In short, LibGDX has been nothing but a pain to our programmers since day one. So today we took a vote, and decided to drop everything that we had accomplished to start over again in Unity.
FUN TIMES!
However, we still feel that we can still meet the time limit, thanks to Unity being easier to both use and understand for pretty much everyone on the team.
Thank you all for bearing with us!