Yeah I'd be happy to test it out.
I should prob spend a bit more time with the example scenes. The systems are all SO flexible and loosely coupled that it sure has taken a bit of time to wrap my head around how to understand what's going on and how to get what I want but I have prototyped 90% of what I set out to test so that's something.
Something I came across once I'd built my .exe was that a custom method I'd set up using the custom commands from one of the examples didn't run in the build but does run in the editor. Could that be a bug?
spawnPizza is the one that doesn't run once built: