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Well the hex consoles are something that are helpful, if you need them. I did leave the option to just go hack them all after you take over each node on the server. I know some people don't like puzzles so I didn't want to force them to use them. So you are using them as intended. 

I would love to have the game jump into more separate modes. The conduit you pass through when you open the tears, that gauntlet-style challenge, was just one of several types of mini-game environments I was thinking about adding. One of them was fish... aka Phishing. 

(+1)

Perhaps you could have something like a code or key, that you don't necessarily need to get to play the game, but with it you could unlock a path to bits of the hacker's servers, where you could try and take back your freedom. the levels could be just similar to the regular levels, or perhaps they could be boss rooms or minigames. Of course, if you don't really want to partake in the story, the game can just be the randomly generated FPS game that it acts as on the surface. Perhaps bits of the code or key to enter the boss rooms could be found after clearing nodes, or doing the minigame, Also, I just thought it'd be kind of cool to have a camera you could look through in the story rooms to maybe see the hackers using you or something. A fishing minigame sounds cool too. (oh, and if you didn't see it, I posted more feedback and ideas in this thread: Working alone in a Cave... - QuestORama (for Quest) v0.2.9 community - itch.io most of the feedback I have for the game could be found there, ideas here:https://docs.google.com/document/d/1eCm1AlzCQGmleF5K9ggayuzpFFIIjbHNA8tBQe6Sryg/...)