>- why pause when taking damage? were you trying to fuck with the physics system, or did you just want to see the player damage hitmarker?
I had a moment of wondering if I could break something, like the one bit before going into town for the first time, trying to build up a lot of speed to maybe bypass the barrier or assigning weird/redundant buttons to things in the menu at the end.
>-- not sure what the issue is with that tilemap artifacting, I haven't seen it before. It looks like you're running the webGL version at a high resolution, which I can't really test myself.
I was running the vapor-trails-win-exe downloaded version if that helps.