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Days 3/4/5

Not much going on because of work. I found better placeholder background images and cropped them to the right size. Originally I had just tossed them into the folder and let Renpy choose what part of the image it would display (led to some funny displays), but that was just laziness. Now they look better, even if they're just placeholders. 

I discovered how to flip images horizontally, you basically have to redefine the image but with a transformation. For example:

 image l flip = im.Flip("l_normal.png", horizontal=True)

It seems like extra work to define a flip for every sprite I want a flipped version of, but it beats opening every image in photoshop manually creating a flipped version. I guess I could plan on the character sprites facing the screen (so a left-facing and right-facing version would not be needed) but I kinda like how Fire Emblem does it, you know? with the characters facing each other and talking. And maybe there's a better way to do this but this is what I got haha.

I made a white flash effect for when one of the characters uses magic:

define flash = Fade(.25, 0.0, .75, color="#fff")

(I just found it on a forum post somewhere. I actually haven't played with it so I don't know what those numbers do at all!)

And I found out there are functions for making a character leave the scene (easeoutright and easeoutleft), so now there's basic animation! haha


Future goals are:

  • find a way to make unique name boxes for each character
  • lengthen the script so that all potential love interests get introduced before the end of the demo! Right now there's only one.
  • better placeholder art...?