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Really good aesthetics. I think gameplay-wise you would benefit by adding some more elements to give the player more agency on how the simulation plays out.

What exactly did you mean? Showing the path where the player is going to go? That's also quite a nice idea actually, but would be hard to make it look good

I might have gotten things really wrong, so take this with a grain of salt. But the player can teleport the knight away from damage, and into treaures right? Is there anything else i missed?