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I went back through my cities and I think you've won me over, with a couple of caveats.

First, I think their is some ambiguity as to what exactly constitutes a region. I'm viewing Scalestander Port as straddling 3-4 of them, one forest and the rest plains. Wallstander Village lies across 4-5: a forest, barren plain, grassy plain, and one or two mountain, depending on where the boundary might fall. Grasschopper Port is was my first city and is just absurd. I'm currently leaning towards the idea that cities in the 1500-2000  range should be scarce. Your capital and maybe one other large trade and manufacturing center in a large kingdom, supporting by a network of 8-10 smaller settlements. I think most should be in the 150-500 range.

I'm with you on rivers and coasts forming great natural borders. I think a good system could have you settle a single region, consisting of an area about the size of Wallstander Village (ignoring the region boundaries on that map.) Selecting a site to settle would highlight the region claimed, making explicit any borders not already obvious from a coastline or biome change. You could then claim two adjacent regions fairly early on, with the others accessible later.

First, I think their is some ambiguity as to what exactly constitutes a region.

Regions are a little nebulous in 1.3. During world generation a noise map is sampled to pick "biome region points". Chunks then assign themselves to the closest "biome region point", which determines the biome of the chunk as well as river placement. Multiple nearby "biome region points" can end up with an identical biome, which renders the borders between them invisible.


 In 1.5 the generator will get an overhaul, and regions will be permanent fixtures. I'm aiming to have a single region roughly fill a 1920 x 1080. Individual regions will vary, but that's the target. The regions will also be visible to some extent in the UI, probably though the region map.

 Selecting a site to settle would highlight the region claimed, making explicit any borders not already obvious from a coastline or biome change. 

That's precisely my plan, it will make things nice and obvious.