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The enemy AI follows the character no matter what. 

when I made Unity games, I set a minimum distance so enemies would retreat from the player. That way the enemy doesn't stand beside the character and shoot a gun at point blank. It would be more realistic to fire a gun at a distance.

Also try experimenting with Unity's particle system; view some tutorials on muzzle flash or bullet tracing. It would make the game prettier and more immersive.