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Red Alpha, I guess including bottles in-game sound rather  unique, while I like its design there.


My personal progress of that planned sequel including some recoding like "class" being re-tagged as style with onmouseover/out. "onClick/display:inline" being scripted as style-tags depending if they appear more efficient in that way because either one of both seem to quite fadein some random line, not sure what causes it because it's somehow when that tag won't be even planned to be visualized at this spot and just happening at "input"-sections.

Still some "small"-defined text will be normal "font" there, possibly because of the dark background rather white/gold/hotpink/lime sounds quite okay for text with slightly edited "opacity"-references. The lines for its gameplay being kind of scripted, while another feature being hidden for now & a "slider" won't work as expected if it refers to "if/then"-tags there. So it got removed (tagged as comment, like some additional thoughts when coding, which could be edited if it fits there).

Dropdowns could be included with especially a colorpicker-feature and especially a tribute to its main-game version which parts get a deeper role, more paths getting unlockable, e.g. that building which was about interactions with optional skipping-lines, affected by the player's choice.

Technically it could get a pre-release in january, in case of the game's story's duration and if I get the recently planned banner as image, so far it got in mind when thinking of a title, which is approx. fixed too & same for the pic that should represent this sequel's version.

At least there seem to be years after this jam, so if my game will be completed later I could somehow share it to the 2022 "FFS"-jam or just independent of dates, because mainly the first game took quite some time to find a fitting community which is rather not that graphical-themed and also offering textbased games. While different platforms could include visuals that appear in a bit not that expected way, depending on its browser, device's system, etc. (I generally prefer the option here of finding gametesters and collaborating with users, which keeps motivation added and progress closer to its goal of being completed either as mod/new game/inspiring projects)