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(+1)

Minimal progress today, mostly figuring out a script outline for the clues and continuing to futz with color palette and layout of the 4 Todds on screen.

I did do some initial doodles of my Todds, more "Todd busts" than anything:


But then as I started playing in Photoshop, I've decided to just make them sorta free-standing little blob Todds. Here's a quick idle animation for one of 'em.


The other thing: to try and simplify the "plot" a bit, I'm changing it to having the player character come across a door to a secret club, and instructions are left for them about how to find the right Todd in order to earn entry. It'll allow me to keep some of the visuals more abstract and not need to spend a ton of time on expository stuff to get to this relatively simple mechanic. Secret clubs, doors in the middle of blank space, blob creatures...sure, why not?