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The time that people blindly assumed 3D was better than 2D is thank goodness behind us (it would be even better if it never existed).
Rather a good 2D game than a bad 3D game. In the end people should opt for the quality of the game itself and not if a game is 2D or 3D...
Frankly a real gamer couldn't care less about that.

Kssa has a point that 2D games are indeed quite often more friendly on the hardware, but frankly that should not be the most valid point.


Pixel Art is indeed a point of discussion, as scaling is getting an issue here. When it comes to people not wanting to touch pixel art... well the question is if you should bother about those people anyway to put it bluntly. A true gamer respects the choices a developer makes when it comes to the art choice. Of course, the question is if pixel art is the best choice for all games out there... that is not, but the same goes for 3D, vector graphics, well... anything. I mean the famous NES-tune for Mario is well-fit for Mario, but would it fit in a very extremely dark horror game... I think not... When it comes to the visual art style of a game, the same choices should be made.

I aggre, however some of the best looking 3D games are alot better than the best looking 2D games in my opinion. Graphically 3D games are better, but mehanics are alot easier to implement and execute in 2D games.

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I wouldn't state that 3D games are graphically better... Some 3D games are actually a graphic nightmare, and then I limit myself to the graphics alone. Take Final Fantasy VII, and then I mean the not-in-combat models... They look terrible even for its time. The in-combat-models however are already a lot better.  I know I now triggered a nerve at many fans for bashing down FF7, but I must be frank here.  And there are also a lot of 2D games out there that are graphic jewels in a way that 3D could never reach... Of course, the choice is also dependent on the type of game. 

I did once play a demo in which the creator tried to make a setup for a point and click adventure (for which 2D is nearly always better, tbh) in which they tried to make the entire world look like painting by the Dutch artist Vincent van Gogh.  If that is the style you opt for, I think 2D is by far the better choice unless you are a real expert of the highest level when it comes to 3D.  However when I take a look at "Alice: Madness Returns", that game has a kind of getup that works only because the game is 3D, not only because of the game's mechanics (A 3D platformer with slight adventure aspects), but also due to the kind of mood they tried to create and the way they tried to combine realism with surrealism worked out so well due to the 3D graphics. 

It always comes down to the type of game you create.