Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

nearly forgot that I wanted to add a suggestion - Let us whack the crates we have with the hatchet tool

What whacking the crate with the hatchet will cause to happen -> Change crate dimensions.

Obviously I see the primary crate serves as ore/part transport, and that (maybe) balancing results in them being "smaller" to be more "limiting" in their convenience.

But I like to stick the delivery box onto a crate and smack it open, showering the crate with items - Most will usually land in it

If there was a "smaller" (height) but wider and longer (same size as base of delivery box) - i would be immensely happy

  • in short - Current --> square, equal in all dimensions. -> crate
  • Proposed
    • keep crate -> 1x1x1 (relatively speaking, not accurate measurement)
    • add "tub" /bin-> 1/2 (h) x 1 1/2 (W) x 1 1/2(L) - wide enough to allow all contents of basic delivery crate to just plop right in, no hassle, Lid it, move it. unlid it, use contents, lid it back up for later delivery receiving
    • Add "pallet"/bed - 1/4 the height - matching W/L  with the polearm/large delivery crate - line er up, pop her open, no hassle, lid, move, pray and praise the godsend - This would also assist for the Shopping basket/crate - as right now I pretty much just chuck his polearms out the front door instead of trying to weigh them on the crate scale. - yes. I have lost pole-grips this way... never finding where they've landed at times....
    • add a new "mega-crate", not liddable, can't fit it through cave door at all - this crate will be capable of easily having the basic square delivery box dropped inside of it and busted open  - Preventing mega orders from exploding in all directions (rotating it towards a wall/window will help 90% more with containing open-end explosion - allowing ease of order any and all ingots at the same time, but preventing the mega crate from being a "I'm just going to mine and carry the entire cave back in one box." (though one could argue a mega crate could be left outside, and the other crates piled into it, and then carried back.. alleviating the use of horse for mass transport (even though the horse is still neat, it's early, it's painful watching a crate blast off again * ting *
    • Possible others? - maybe one that is /really/ tall that we can slot a bunch of premade gear into and set it near counter so customers can easily grab "big" items without me needing to fumble it over things and hopefully not sending 8 (1) of the same item across the room, knocking hundreds of other weapons and parts (dozens) into a hot mess.
    • maybe /two/ really tall ones like that, one that accepts a lot of pole-grips (square/large opening "1x1") and one that accepts great swords (rectangle opening 1x2, but shorter as the sword is both shorter and needs less height to avoid toppling over)