Hey!
Thanks for the praise, I'm really glad you liked DC!
I'm also curious about your game, I hope you'll let me know when you make it public so I can take a peak.
As for the questions about the files, or anything else, be my guest!
:D
So I saw how to mod in new monsters and that's simple enough but I noticed on the heroes png there were two empty slots...did you plan to have more heroes and decided against it? Or maybe even the ability to add custom heroes? I'd love to add a custom hero.
I really like how the game sorts all the info out, i think it's pretty elegant. I'm also enjoying playing around in the lab and synthesizing potions, they really started coming in handy once I increased the difficulty.
I did have a question about the different colors of the map events and the reporter cards...is there a relationship between them? Does an agent have a better chance if the colors matched? It seems like it so far but that just may be luck.
I've been working on two projects at the same time so it's going slow but steady...I'll have a demo up soon though! Hard to get any work done when I keep finding cool stuff to play! >.>
Heh, yeah, I like having things neatly organised, makes everything so much simpler!
The colors on the map are completely random... When I was a kid some of my relatives worked in offices, in those times, a office was usually stocked with all these different cards and tags made of cardboard. And it was in all different colors so the employees there could mark their files or charts or whatnot with them. But the colors never had a formal code or meaning they were just there for them to be able to locate the stuff they needed at a glance. So I thought it would be less boring if I gave these cards some color as well.
As for additional reporters alas the answer is also no, the game has a hard coded number of reporters so you can't disable any of them either. But you can tweak their abilities and "personality" a bit. Maybe even change their names? Not sure about that anymore, it's almost been 4 years since then...