Wow, thank you so much for this wonderful feedback, it made us very happy! :D While we of course are not pushing updates to the game while the jam is going, we have a few updates on hold and will continue to develop the game, at least for some time after this.
As the one directly responsible for the balance-issues you describe with the waves, I can promise you this is something I will put high on my list to look over. ;)
Carl's DAW of choice was PreSonus Studio one. In regards of what VST's he used, I was too deep into the code to follow his process there, but I'll tell him to pop in and give you an answer! :D
Again, thanks a ton! :D <3